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<div class="title">Subdivision Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_subdivision.html">Subdivision</a>, including all inherited members.<table>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(const Edge &amp;edge) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(int v1, int v2) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addEdge</b>(Vertex *v1, Vertex *v2) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#ada33438646e53ae8018140fce1d17ddd">addFace</a>(const QVector&lt; int &gt; &amp;vertexIndexList)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>addResolutionLevel</b>() (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a04255aedafb7a45b5a6790af7cda4bc6">addVertex</a>(const Point3 &amp;point)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a33b191b665e6836ddb731efc957c648b">addVertex</a>(Vertex *v)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>adjustPointNormal</b>(int index) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constEdgeIterator</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a7c5a364941fe1368f8671872c7d34fb7">constFaceIterator</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constFaceIterator</b>(int level) const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constVertexIterator</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>constVertexIterator</b>(int level) const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#aa8e37223285fbc59636cd219e8e7e18c">displace</a>(const Point3 &amp;delta)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>EdgeIterator</b> (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [friend]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>edgeIterator</b>() (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>FaceIterator</b> (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [friend]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a7eeefe30c943e6a878edb68cd1e006d6">faceIterator</a>()</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>faceIterator</b>(int level) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a60c478c5364fe2120ac8c7bac5073572">getBoundingBox</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getClosestPointAtPoint</b>(const Point3 &amp;p) const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#af479cfc0f8330c799452b8c6042310f7">getColor</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a27a889e1a1aad983482b2c4952982580">getFace</a>(int index)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getFaceIndexAtPoint</b>(const Point3 &amp;p) const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a7ba1c88da6ba03e7e0432d7162e509e2">getNumFaces</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#abefbe6ad2b287feffd906328dd5dce66">getNumVertices</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getPointsInRadius</b>(const Point3 &amp;p, float radius) const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#adc3a82a47ea0e77a3778f58a882ffad1">getPosition</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a0a42b77c8e98ba4c92f99c17a20c41c5">getPosition</a>(float *x, float *y, float *z) const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getScene</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getSelectedPoints</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#ac91ef5c002950d9cd26593a3984a4bcd">getVertex</a>(int index)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a665c20a74ff36151277212f132f75ce4">getVertex</a>(int index) const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>getWorkingResolutionLevel</b>() (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a0949f2d5f7b0b9ebdf6ee4fd56b31923">hasChanged</a>()</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a606080f14b61791afa2e670890623e60">iid</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a14ac66e7dbd38389f1b97b188625bb8f">initPoints</a>()</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [protected, virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a06fde78c20ca85a1bd8c7c4e99c286b6">isSelected</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_i_surface.html#ab70567ef2d1f791659441e6d511d5181">ISurface</a>()</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [inline]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#acd401d3e82aaf483885b9d3ac0a14f13">localToWorldCoords</a>(const Point3 &amp;p) const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>lock</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>meshChanged</b>(ISurface *mesh) (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#aa0ad967a3b4836bf644685bff65f7180">orientation</a>(float &amp;rotX, float &amp;rotY, float &amp;rotZ)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>positionChanged</b>(float x, float y, float z) (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [signal]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a8f5328bb66c0fff0d74b60240b168b02">printMemoryInfo</a>() const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#ad09f162899628f6f6f26760a1f77bbc5">removeFace</a>(int id)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>removeResolutionLevel</b>(int level) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a397d5b1e2cb9c75b827d026d82bff0b8">removeVertex</a>(int id)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a1686d1ab48a093bc3a689adfeec61c8c">replaceFace</a>(int index, const QVector&lt; int &gt; &amp;vertexIndexList)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setChanged</b>(bool val) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#af8533079d416d887dca4b51ae7c24b1e">setColor</a>(const Color &amp;color)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#ac901d2463ec198b49af6250d2ecc833a">setOrientation</a>(float rotX, float rotY, float rotZ)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a973635b6b3fdc69d1fa4bc6e7e696df9">setPosition</a>(float x, float y, float z)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a27cf8a3764126aab4bcd34ea2a075072">setPosition</a>(const Point3 &amp;position)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setScene</b>(Scene *scene) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#ad5338cd947c264e58a34d4acd48a700d">setSelected</a>(bool val)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setSelectedPoints</b>(const QVector&lt; int &gt; &amp;indicesArray) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setTransform</b>(const Eigen::Affine3f &amp;transform) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>setWorkingResolutionLevel</b>(int level) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>Subdivision</b>() (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>transform</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>transform</b>() (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>unlock</b>() const  (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>VertexIterator</b> (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [friend]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a57e134c89c965fb6038f180c89bb496d">vertexIterator</a>()</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>vertexIterator</b>(int level) (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_subdivision.html#a02f1ff1defc98f28bc58cc6f3419bead">worldToLocalCoords</a>(const Point3 &amp;p) const </td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~ISurface</b>() (defined in <a class="el" href="class_i_surface.html">ISurface</a>)</td><td><a class="el" href="class_i_surface.html">ISurface</a></td><td><code> [inline, virtual]</code></td></tr>
  <tr bgcolor="#f0f0f0"><td><b>~Subdivision</b>() (defined in <a class="el" href="class_subdivision.html">Subdivision</a>)</td><td><a class="el" href="class_subdivision.html">Subdivision</a></td><td><code> [virtual]</code></td></tr>
</table></div>
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